/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

 /* ScriptData
 SDName: Boss_Moam
 SD%Complete: 100
 SDComment: VERIFY SCRIPT AND SQL
 SDCategory: Ruins of Ahn'Qiraj
 EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

#define EMOTE_AGGRO             -1509000
#define EMOTE_MANA_FULL         -1509001

#define SPELL_TRAMPLE           15550
#define SPELL_DRAINMANA         27256
#define SPELL_ARCANEERUPTION    25672
#define SPELL_SUMMONMANA        25681
#define SPELL_GRDRSLEEP         24360                       //Greater Dreamless Sleep


class boss_moam : public CreatureScript
{
public:
    boss_moam() : CreatureScript("boss_moam") { }

    struct boss_moamAI : public ScriptedAI
    {
        boss_moamAI(Creature* c) : ScriptedAI(c) {}

        Unit* pTarget;
        uint32 TRAMPLE_Timer;
        uint32 DRAINMANA_Timer;
        uint32 SUMMONMANA_Timer;
        uint32 i;
        uint32 j;

        void Reset()
        {
            i = 0;
            j = 0;
            pTarget = NULL;
            TRAMPLE_Timer = 30000;
            DRAINMANA_Timer = 30000;
        }

        void EnterCombat(Unit* who)
        {
            DoScriptText(EMOTE_AGGRO, me);
            pTarget = who;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //If we are 100%MANA cast Arcane Erruption
            //if (j == 1 && me->GetMana()*100 / me->GetMaxMana() == 100 && !me->IsNonMeleeSpellCast(false))
            {
                DoCastVictim(SPELL_ARCANEERUPTION);
                DoScriptText(EMOTE_MANA_FULL, me);
            }

            //If we are <50%HP cast MANA FIEND (Summon Mana) and Sleep
            //if (i == 0 && me->GetHealth()*100 / me->GetMaxHealth() <= 50 && !me->IsNonMeleeSpellCast(false))
            {
                i = 1;
                DoCastVictim(SPELL_SUMMONMANA);
                DoCastVictim(SPELL_GRDRSLEEP);
            }

            //SUMMONMANA_Timer
            if (i == 1 && SUMMONMANA_Timer <= diff)
            {
                DoCastVictim(SPELL_SUMMONMANA);
                SUMMONMANA_Timer = 90000;
            }
            else SUMMONMANA_Timer -= diff;

            //TRAMPLE_Timer
            if (TRAMPLE_Timer <= diff)
            {
                DoCastVictim(SPELL_TRAMPLE);
                j = 1;

                TRAMPLE_Timer = 30000;
            }
            else TRAMPLE_Timer -= diff;

            //DRAINMANA_Timer
            if (DRAINMANA_Timer <= diff)
            {
                DoCastVictim(SPELL_DRAINMANA);
                DRAINMANA_Timer = 30000;
            }
            else DRAINMANA_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_moamAI(pCreature);
    }

};

void AddSC_boss_moam()
{
    new boss_moam();
}

